Making of “My Green Villa” by | Hamed Hosseinpourin 

all the text below is a method to create this scene only,and not recommended for all exterior estate..


Step 01.  This project is a simple practice for design in terrain and inspired from falling water ( frank Lloyd Wright ) the most powerful design in organic section and stark villa from iron man 1.however this design limited to spot spaces and just looking for totality of form.

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Step 02.  The main building model is so simple ( created with wall and box geometry ) and edited by ( editable poly ). To effect on the special object ( fireplace ) I used noise parameter for it.

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Step 03.  As you can see I used Rock generator (Download) script for create the rocks.its so simple ( just press create and control the form with FFD box ).

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Step 04.  To make the terrain I used the nice parameter in editable poly ( paint deformation ) to do this use push/pull and control the value and size to different attention to push the object hold ALT key.

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 Step 05 .  To railings I used Railclone plugin.create the line with snaps and use it.

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Step 06 .  Trees and plants in this scene ( Evermotion arch model VOL 58 ) and ( Trees Russia bushes 29_01_09 )

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Step 07 .  In this section I try to make proxy for my work.I used very powerful plugin for it ( itoo forest lite3 ) and create my tree to proxy like this picture. ( select object for proxy in custom object in the forest menu and see the plugin create a new object of tree ) to create the proxy you can use the vray proxy or many plugin exist for this.

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Step 08 . For scatter the grass I used the advanced painter script.You can see first I made the vray proxy ( grasses ) and open advanced painter script and select it with pick on the script.for paint it select the paint and scatter the grasses.( pay attention put the max orientation 90 )

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Step 09 . concrete material is Vray blend you can see I used vray dirt for it.

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Step 10 .

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Step 11 .

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Step 12 .

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Step 13.  The exterior lighting have a many way to create realistic scene like use HDRI with vray dome light or use target spot and.!!In this scene I used a vray sun can see the setting in this corner.

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Step 14.  For interior lights I put the 3 photometric lights and change the colour mode to ( halogen warm). Remember to active the area shadow in vray shadows params.

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Step 15.  Vray Physical camera The shot have been rendering using Vray can see the setting below.

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Step 16.  The render setting of this scene is not high setting can see I used irradiance map and light cache.My PC is based on core i7 930 and rendering time is about 1 hours.

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Step 17.  In the frame buffer windows my offer is to use the colour can control all item in render like curves and control shadows ( dark or light ) and exposure.

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Post work

Step 18.  in PS I want to add volumetric light for my scene and I show you how to create it. 1 – create new layer fill with dark color

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Step 19.  2 – change opacity and create fill line on your target.

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Step 20.  3 – go to filter – blur – motion blur and change angle like the picture.

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Step 21.  4 – change layer mode to screen and set the opacity to 25%

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Step 22.  5 – in the end use eraser tools remove the unusable spaces.

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Step 23.  In this section I used the magic bullet photo looks 2 ( plugin for PS cs 6) for last post production. you can see the tools I used to post work. After use the photo looks . I go to filter – sharpen – unsharpened mask and make my render sharper.

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That’s it I guess.I hope there’s something in this tutorial you might use to your advantage.


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  Born : in 2 aug . 1990 in iran
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