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Main Responsibilities:

  • Utilize assets, props, effects, and lighting to build visually stunning and technically efficient game spaces.
  • Work closely with the Art Director, Lead Artist and Lead Level Designer to understand and execute on both the creative and technical designs of the project.
  • Ensure a high level of refinement through play-testing, bug-fixing and tuning.
  • Contribute innovative and original ideas toward all aspects of the game’s production and development.
  • Deliver work on time and according to schedule
  • Actively participate in the feedback loop (both accepting and providing) within the art and level design teams, as required.
  • Multitask effectively; prioritize competing demands, and follow through on details.

Qualifications:

  • A portfolio that demonstrates excellent concepting skills and range of style.
  • Experience in game engine fundamentals such as performance optimization, game engine tools, shaders, and scripting.
  • The ability to learn new software quickly, including our proprietary game engine. 
• Exemplary oral and written communication skills
  • A genuine enthusiasm and interest in video games.
  • Willing to relocate to Canada

Preferred Extras:

  • Experience with Maya, Photoshop and ZBrush or Mudbox highly beneficial.
  • Strong 3d modeling, texturing and UV-mapping skills.

Details

Job Details

Salary $65,000.00
Required Experience 1 to 2 years
Country,Canada

Job Application
 
Submit a resume along with your portfolio to
(stevenwilliams@ameritech.net)