The Chaos Group announced the availability of their latest update of V-Ray for 3DS MAX. After the recent release of the Softimage version, now the 3DS MAX version reaches 2.40.01 and contains a series of new and improved features.


Vray 2.40.01 for 3ds Max Released

Chaos Group is pleased to share an update to V-Ray for 3ds Max featuring several optimizations and new features. With this service release V-Ray adds support for rendering hair created with HairFarm 2.0 and V-Ray Proxy support for Alembic .abc files. There are also several new features and optimizations within V-Ray RT such as support for instancing, support for Forest Pro instancing, and faster update in ActiveShade rendering with the CPU engine when adjusting VrayLights. V-Ray RT GPU now offers CUDA speed optimizations and optimizations for GK110 cards. —- —- V-Ray for 3DS Max Build 2.40.01 New features: – VRayHairFarmMod: Added support for rendering HairFarm 2.0 with V-Ray; – VRayProxy: Support for Alembic .abc files; – V-Ray RT: Support for instancing; – V-Ray RT: Support for Forest Pro instancing; – V-Ray RT CPU: Faster update when adjusting VRayLights; – V-Ray RT GPU: CUDA speed optimizations and optimizations for GK110 cards; – V-Ray RT GPU: Support for the ColorCorrection texture; – V-Ray RT GPU: Support for the Mix texture; Modified features: – V-Ray: Added include/exclude object lists for different color channels to the MultiMatte render element; – V-Ray: Added option to the VRayExtraTex render element to avoid auto-renaming the element when the texture is changed; – V-Ray: Default memory limit for dynamic geometry changed to 4000 MB for x64 versions; – V-Ray: Fixed issue that was slowing down multi-core rendering for VRayProxy objects; – V-Ray: Optimized multi-core rendering for OpenEXR textures; – V-Ray: Optimized unnecessary velocity calculations when no velocity channel is needed; – V-Ray: V-Ray components now register in the respective menus across different language 3ds Max builds; – V-Ray RT CPU: Added support for VRayHairMtl; – V-Ray RT CPU: Added support for VRayFur; – V-Ray scene converter: Added mr_Sun/mr_Sky lights in export to VRaySun/VRaySky respectively; – V-Ray scene exporter: Added subdivided geometry export; – VRayEdgesTex: Improved the round corners algorithm; – VRayAmbientLight: Made some of the parameters animated; – VRayFur: Added “Level Of Detail” option to reduce geometry along the distance from the camera; – VRayHDRI: Added “Color space” section and moved the “Gamma” option there; – VRayIESLight: Added an option to override the IES shape; – VRayIESLight: Made selecting both the light and it’s target when clicking on the line between them; —- —- More Info